“Currently we consider cybercrimes as crimes against system integrity, crimes against system operation and crimes against data. Concepts called virtual universes, simulations, or the new metaverse are actually software code, data, and hardware.
When we consider all this as an “information system”, many crimes such as unauthorized access to the system in our current criminal code, deleting, destroying, altering, copying, preventing the operation of the system are also valid for virtual universes.
In fact, these virtual universes are a digital the game we can think like The difference is this: instead of looking at a two-dimensional screen, we will be able to have different experiences where we can walk with virtual glasses and touch digital objects with virtual gloves. Whatever crimes can be found in digital games, it is possible to find them in virtual universes.
Blockchain infrastructure can provide much better technical protection and decentralization in virtual property protection, so land, buildings, assets, crypto assets and even virtual avatars acquired with blockchain infrastructure can minimize the exposure to cybercrime. But where there are people, there are cheats and scams, and with the new social engineering methods being used today, fraud has become much easier. Even the highest level of technical protection could not offer effective methods against cheating and deception. This situation continues to expose users to abuse and crime.’
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