Valve’s Half-Everyday living growth workforce reportedly want to create a “full-scale” non-VR 50 %-Existence game, in accordance to video clip activity journalist Geoff Keighley.
In Keighley’s new interactive “storybook” 50 percent-Existence: Alyx – Final Hours, which goes guiding the scenes on the enhancement of the VR match, the journalist statements that the 50 percent-Existence improvement workforce are all set to work on a total Fifty percent-Lifetime sport.
“Privately, most of the team hopes that the future big point will in truth be a complete-scale 50 percent-Lifestyle sport built not for VR,” Keighley wrote, “but as a match obtainable across all standard gaming platforms.”
Keighley also mentioned that the achievements of Half-Existence: Alyx seems to have reinvigorated the workforce. “This ice has been damaged, now we’re hoping to smash through the ice fully,” Phil Co, a level designer at Valve, instructed Keighley. “We’re not afraid of 50 %-Lifestyle no far more.”
“Going from [Half-Life: Alyx] to a new major issue, which will be even more substantial, is fairly fascinating,” added Tejeev Kohli, a person of Valve’s programmers and designers.
In the course of Half-Life: Alyx – Ultimate Hrs, Keighley pointed out that a “small team” at Valve had started do the job on a “top secret” venture at the commencing of 2018. Even so, no aspects with regards to the project ended up unveiled.
The final non-VR instalment in the 50 %-Daily life sequence was 2007’s Half-Existence 2: Episode Two. The match was the next section of a planned trilogy of game titles that would keep on the tale of 50 %-Lifetime 2, but Episode 3 would be delayed and subsequently cancelled in 2011.
Earlier this 12 months, a revamped version of Valve’s digital CCG, Artifact entered beta. However, the developer warned that there will be “bugs, temp art, and data may be reset early in the beta”.
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