Uncharted: Legacy of Thieves Collection brings Uncharted 4: A Thief’s End and The Lost Legacy to PC. ComputerBase looks at the game’s technology, previously available exclusively on PlayStation, and provides benchmarks. First of all, readers can analyze the image quality with and without DLSS/FSR.
The Uncharted series is coming to PC for the first time
And let’s continue with Sony: after Spider-Man Remastered (test) appeared on PC, the next PlayStation exclusive series, Uncharted, follows: Of the current great single-player titles, only The Last of Us is missing, which however It’s coming to PC sometime in the near future.
Uncharted is the Legacy of Thieves collection, behind which are hidden the still current parts of Uncharted 4: A Thief’s End and the associated stand-alone expansion Uncharted: The Lost Legacy. Even if the games are from 2016 or 2017, they are still the current parts. While the console titles come from legendary studio Naughty Dog, Iron Galaxy Studios took over the PC version. The successful studio Nixxes, known for PC conversions, which took over the PC version of Spider-Man, is taking a break this time.
While Uncharted: Legacy of Thieves Collection has been enhanced for current generation consoles and PCs, the graphics are identical to the original games. You can see that in both games, but given that Naughty Dog delivered absolutely high-quality work at the AAA level at the time, the optics have aged quite well. No, Uncharted: Legacy of Thieves Collection does not offer graphic standards or wonderful moments. But the product in general is still absolutely consistent, despite the age, the graphics work very well.
Both FSR 2 and DLSS 2.4 are included
To make this a success, Iron Galaxy has ported Naughty Dog’s engine to DirectX 12 and also installed some familiar PC features like unlimited frame rate. Also on board are AMD’s FSR 2 and Nvidia’s DLSS 2.x and thus the two most important upsampling techniques on the PC. Since FSR 2 is supported, no graphics card is excluded, which is particularly advantageous in Ultra HD. Ray tracing, on the other hand, is not supported.
Uncharted: Legacy of Thieves Collection’s graphics menu is relatively simple. There are a handful of individual graphics options and graphics presets, and then there’s an FPS limiter, but it only locks at 30 FPS. Aside from that, an FPS counter can be activated.
The game also offers its own upscaling and downscaling, the rendering resolution can be set between 50 and 200 percent in 10 percent increments. Here, however, it makes more sense to use the alternatively offered AMD FSR 2 or Nvidia DLSS 2.4 – more on this on the next page. Missing example screenshots or more detailed descriptions of the options.
The graphical presets barely make a difference.
The four graphic presets “Low”, “Medium”, “High” and “Ultra” only have a very small influence on the graphic quality, while “Ultra” also represents the full level of detail. If you switch from “Ultra” to “High” you will get slightly harsher shadows and slightly worse LOD. Other than that, however, there are no significant differences.
Switching to “Medium” makes the LOD even more aggressive, causing visible objects to appear out of nowhere very close to the player. Also, texture details are reduced. Otherwise, the graphics look more or less the same. Even on “Low”, everything doesn’t suddenly change, although the LOD is already very annoying.
Benchmarks also show no significant differences in speed. Even between the maximum UItra preset and the low minimum, the performance difference is only 16 percent on the Radeon RX 6900 XT, compared to 13 percent on the GeForce RTX 3080 Ti. There is only 11 and 9 percent between the “Medium” and “UItra” levels, meaning no significant adjustment can be made. If the frame rate is too low, the only thing that helps is lowering the resolution.
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