The Flooded Town Collectibles Overview
See the sections beneath to find a collectible in the buy they are observed.
- Artifacts: 6
- Trading Playing cards: 2
- Journal Entries: 1
- Workbenches: 2
- Safes: 1
Trading Card – Seff-L’Ho’Phaq
As soon as you are able to exit the boat when you reach a gate, get off and switch again about to locate an open doorway alongside the water, and enter the office. Glance at the end of the room for a desk with a computer system, and open a nearby drawer to uncover the trading card.
Journal Entry – Ferris Wheel
Soon after you get out of the boat to come across a way to open up the gate, head still left via a storage area and up some stairs to a second flooring hallway. Through a nearby window you can see the ferris wheel in the length – stand in entrance of it to sketch it out.
Artifact – Stash Note
Just to the still left of the window hunting out at the ferris wheel, you can come across a dead system versus a corner of the hallway you’ve entered, and following to him lies a notice with a clue to a nearby protected blend.
Safe and sound Locale – Warehouse
With the Stash Be aware in hand that you claimed in the hallway, run down to the reverse stop of the hallway where by debris blocks your route – but you can go a pallet on wheels to the side to crawl by means of to the much conclusion.
Fall via a window to discover you up coming to the boat powering a cage the place the risk-free is, and use the mixture 70, 12, 64 to open it and locate ammo, supplies, scrap, and health supplements.
Workbench – Upcoming to Snooze Warehouse
Carry on your boat ride down far more slopes until Ellie requirements to restart the boat, and you are going to uncover you in entrance of a massive developing named Seattle Snooze Warehouse. Take a remaining ahead of entering the building to obtain a patch of land in entrance of yet another making with a pale sign studying “Manufacturing Manufacturing Dis-” previously mentioned a torn blue awning and some blue barrels. Enter the lesser warehouse to discover a workbench you can use in this spot – and be confident to test the flooded area of the space for spare scrap ahead of earning your upgrades.
Artifact – Shambler Take note
In the river on the other side of the Seattle Snooze Warehouse and just past the place the preceding workbench was found, glimpse for a flooded entrance to the Carthy Hotel on the ideal, and shift in to uncover a corpse with a several supplies and a notice about Shamblers.
Artifact – Encampment Notice
In the subsequent big open up water space, you just cannot skip a boat total of WLF Troopers using on Seraphites holed up in a damaged constructing lit by orange lights. Let the Seraphites interact when you sneak in from the aspect and then mop up the remaining Seraphites. Head to the next flooring and look for an enclosed space with glass windows, and you are going to locate a be aware posted on the wall for Jules.
Artifact – Sniper’s Observe
Outside the house the Seraphim Camp, glance in the middle of the lake for a monorail that has crashed down and made a slope you can transfer up to get on the raised monorail line.
Move as a result of the vehicles until eventually you reach a locked door, and seize a close by rope. Fall down with the rope on the correct side, and use it to swing to a nearby system where you can then enter the future auto.
Here you are going to find a dead WLF Soldier keeping assorted ammo and supplements, and a be aware has been still left on the seat throughout from the overall body.
Artifact – Arcade Flyer
After clearing out the camp of Seraphites, get your boat beneath their building and retain moving till you break as a result of the home windows of a flooded bar and arcade with a fence blocking your progression. Leave the boat, and look for the tables above the water to uncover a flyer on 1 of the tables.
Workbench Locale – 2nd Floor Arcade
Although you’re in W&B Arcade, head upstairs by using the stairs to search the higher flooring wherever the arcade portion is, and in the vicinity of the back wall you can locate workbench around a useless Seraphite on the balcony.
Trading Card – Khazakh Vibrant
In the W&B Arcade’s 2nd ground, shift along the balcony from the workbench to uncover a side home where a birthday get together was held, as well as a locked doorway. You can attempt transferring a nearby palette in the direction of the doorway, but the floor will give way, locking you into a struggle with a Bloater. Immediately after you defeat the infected, look near the front windows for a shutter you can pull up to expose a prize booth, and hop above to discover a Trading Card at the rear of the exhibit circumstances.
Artifact – Arcade Be aware
Soon after you unlock the prize booth, head through the rooms outside of to transfer up to the second ground of the arcade location, and glimpse for a indicator at the back again wall for a “PC Cafe”. Change all around when within to come across however a different note for Jules around the circular doorway.
On the lookout for more Collectibles in The Final of Us Element Two? Obtain even additional artifacts and buying and selling cards in Chapter 4’s Street to the Aquarium and Infiltration. Be certain to also look at out our complete The Last of Us 2 Collectible Hub to find every mystery in each individual chapter and place.