Sunday, December 29, 2024

The Cycle: Full release planned for April

Date:

the release cycle and content plans

YAGER developers reveal exciting details for the future of The Cycle! Source: YAGER

Great news from The Cycle: Frontier! While developer YAGER paused the second beta again in the early afternoon after starting in the afternoon to apply some much-needed fixes, well-known Escape from Tarkov content creator Pestily, who also streams The Cycle , the moment that arose to quickly conduct an interview with two developers.

In this, those responsible revealed some plans and details that had not yet been publicly communicated. Probably the most exciting news from this conversation is the expected date for the full release of The Cycle: Frontier, which is already scheduled for April. You only want to postpone this period if serious issues arise during the second closed beta, which runs until April 4, which you still need to address beforehand.

If this is not the case, there is a maximum of a few weeks between the end of the newly started second beta and the full release of The Cycle. If you haven’t dealt with the game yet, you can learn more about “Tarkov in the sci-fi setting” here:

The Cycle: Second beta is running – How to get keys

New map already in Season 2 – Upcoming content

But even beyond the planned release in April, the YAGER developers were very generous with the information in conversation with Pestily. For example, we were able to learn that with the start of the second season, another third map should come into play, which is particularly demanding and should be aimed primarily at the end of the game.

The seasons in The Cycle are supposed to last around three months at first, so assuming the release actually takes place in April, we can expect a third map as early as August. However, the length of the season can still be adjusted in the future, based on community feedback.

Speaking of endgame: YAGER plans to introduce new activities, events, and challenges for extremely dedicated players in the endgame, but not change the basic gameplay. You should also land on a planet at the end of the game and go on a mission there. Also, there should already be a dungeon for launch, in which an extremely challenging boss opponent is waiting to be defeated to capture some special loot. In this dungeon there will also be opportunities for extensive PvP activities.

In this context, you want to create as much “drama and tension” as possible. These terms came up again and again in the interview. YAGER also refers to this when it comes to “fairness” in the game, for example when a player traveling alone encounters a whole group of opposing characters. Equal Opportunity adjustments should only be made here, if at all, to the extent that individual players are given more options to move quietly and secretly.

Much like Path of Exile, an action RPG the developers claim to have been inspired by, there will be near-complete wipes as part of the seasons, allowing you to play the game from scratch. Of course, you only keep the money you have invested.

Financing: No pay-to-win in sight

Since The Cycle is based on a free model, the question of financing quickly arises. After all, each studio has to make money and generate sales with their own products. When this question came up in the conversation, the focus was largely on premium currency and the Season Pass, which gives you many, but not exclusively, cosmetic items.

Rather, there is a chance to unlock additional money and resources, which in turn give you small advantages in progression. For example, skip timers can be used more often, for which you need to invest resources to immediately complete productions or research.

Improved insurance is also planned for your team, which requires a premium currency. Not only does this insurance allow you to get a partial refund if your gear is lost in the raid, but it also allows you to get the entire item back if no other player picks it up. Pay attention to the wording here. In fact, unlike Escape from Tarkov, your insurance will be lost as soon as another player takes your items. Even if these are subsequently dropped again, the insurance does not apply. This system is not yet active in this form in the second closed beta, but should be part of the implementation for the full release.

More news at a glance

But that wasn’t all the interesting information. Here is a brief summary of other news:

  • Active work is currently underway on a reincorporation system.
  • With 110 employees, the YAGER team is now larger than ever. It is not clear if this number of employees will be maintained for long.
  • The Cycle: Frontier is by far the biggest YAGER project of all time.
  • New maps, events, and activities are an essential part of future content expansions.
  • Feature of the clan in discussion: more a theme for the distant future.
  • Revival mechanic in discussion: If it does come, it should be extremely expensive and noisy to use and time consuming if you use the corresponding item.
  • No thoughts on an account reset option yet. However, it can be delivered later if the fans want it.
  • Currently, there are still partial bugs: the birds must fly when a player approaches and thus reveal the position.
  • Loot from monsters killed on the ground disappears relatively quickly. If you see them, there are probably other players nearby.

Ebenezer Robbins
Ebenezer Robbins
Introvert. Beer guru. Communicator. Travel fanatic. Web advocate. Certified alcohol geek. Tv buff. Subtly charming internet aficionado.

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