Unreal Engine 5 should become the basis for many new games and be easily adaptable by developers and offer very good visual quality. One developer has now impressively demonstrated the latter with his own carpenter’s shop scene. Read more about this below.
Unreal Engine 5 offers great potential for gaming and can help prevent debacles like DICE’s handling of the Frostbite engine in the future. Now, Daniel Martinger, Environment and Props Developer at The Outsiders, has recreated a photorealistic workshop basement using Unreal Engine and path tracing.
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According to his own statements, he always wanted to have a hobby room without modern technology and now he has recreated it virtually. He states that he did not use any photo scanning for the project, except for the metal texture on the tool wall and the floor texture, but created the textures himself using Zbrush, Maya and Substance 3D Painter.
Despite being a one-man project, the video and images look phenomenal and are subjectively of better quality than the Matrix Awakens tech demo, which was supposed to showcase the capabilities of Unreal Engine 5. The only feature that really suggests that it is images of the game engine is lighting, which has some slight artifacts.
With this, Martinger has impressively shown what possibilities the new engine offers with the right knowledge. Unfortunately, we probably won’t see such graphics in games just yet, as he used full path tracing for his scene, which is usually only used for reference images and videos. Full route tracking is extremely complex and cannot be computed in real time with current hardware. Martinger is currently working on a version that also uses the Unreal Engine 5 lumen lighting system and it should look even better.
Source: art station
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