From the moment you start playing Cyberpunk 2077, it’s your story. From the size of the nipple to the choice of life path, the V quickly takes shape. Whereas CD Projekt Red has been obsessed with Geralt’s growing appeal for years, in Cyberpunk 2077, developers give you storytelling reins and yourself in Night City. I’m asking you to create a story about. After spending 16 hours in the game, I just hit Act 2 and just started writing the story of V, but I’m crazy about the journey so far. Those who are worried that Cyberpunk 2077 may be disappointed shouldn’t. It’s a game that will surely exceed your expectations.
Last time you previewed Cyberpunk 2077, I chose Corpo Life Path. This gives you a glimpse into the flying lifestyle of a world of money and power-filled companies. But this time I chose street children. As the game says, if you want to know the city of Night City, you have to live them. Fixers, gang leaders and pushers are your neighbors and you are known by name throughout the city. You are a local in Night City and the choices and opportunities available in the game reflect it, as well as each of the three lifepath choices.
But this first decision is just the beginning. From here, V’s life unfolds according to the decisions you make, the conversations you have, and the results you move.Even after almost 2 days Cyberpunk 2077 It was difficult to figure out how far the Web has spread from a single conversation, from one answer to another. It doesn’t help that there are often subtle differences between the answers you can give. Of course, some are much more decisive and obviously take very different paths depending on where you put your loyalty, but others are much less clear. The mission option objectives may include setting up another meeting or simply calling another character to check in, all of which rotate the objective in a significantly different direction or you Future choices that may reveal hidden subplots that may affect your choices. And it’s in the middle of here that the real plot to the divergent story of Cyberpunk 2077 goes into your mind like a biochip that fuels these cybernetically enhanced individuals.
Just hinting at the story of cyberpunk can make you sit down in the town of Spoiler, so I’m deliberately obscuring it here. Even the first six hours or so of the game (which may add pre-credit rolls) provide story beats that are expected to go further into the story. CD Projekt Red handles actions and results cleverly like a hidden poker player, without fear of astonishing you. But it’s always worth remembering that your decision is literally everything in this game.
Yinling and Fixer
Many of these options come from conversations with the cast of characters you meet in Night City. I’ve ever heard from the infamous fixer Dex and brain dance editor Judy, the disgustingly scary ripperdoc Fingers and Mr. I’ve met a mysterious fixer known as Hands. From what you interact only through your phone to what definitely becomes a more permanent fixture in V’s life, each is a meaningful addition to the cast. They are all amazingly animated and fully fleshed out, but at the same time mysterious. There is no lorodex for the character’s biography to flick. If you want to know more, you have to find it yourself.
Of course, CD Projekt Red is no stranger to creating a living world full of memorable characters. However, the first-person nature of Cyberpunk 2077, combined with a layer of pure level for all the decisions offered, is a far more personal journey than any that has done this in collaboration with Geralt. It makes me feel like. Cyberpunk 2077 offers the most organic gameplay you’ve ever experienced, helping you get closer to real human interactions. If you want to talk to someone, just go to them. The “Press X to Interact” prompt for North Carolina residents is gone. Instead, join after being given the option of an opener. The cutscenes are also very limited. Instead, focus on providing a freely controllable and interactive conversation and choose to pick up what’s happening elsewhere. In the middle of a conversation in the room, if you so desire.
A certain moment is particular to me. It’s very simple, but it’s also another element of organic interaction in the game. I spent some time talking to Judy (currently one of the game’s favorite top tiers) mentioned above. When the conversation was over, I started leaving the room. I was in the middle of the door when she called me with a simple “Hey, V”. I was never pulled back into the story selection. I could choose to climb the stairs and continue walking in the cool air of the neon-soaked streets of Night City. Of course I didn’t, I turned back to know more, and the rest remains in V’s history.
City that never sleeps
It’s these moments that bring Night City to life. But while it sounds like a cliché, your actions are just as important as your words in Cyberpunk 2077. After the opening missions of the game, which depends on the life path you choose, Night City unfolds before you like enthusiastic pop-pop-up books, shining with billboards, and the turmoil of this problematic city. I’m sorry. It’s hard to exaggerate how full this world is. Maps is a candy store of opportunities for live crimes in progress, vehicles to buy, gigs to pick up, side quests to explore, a little shopping, and indulge in one of the local Yinlings. There is little to do. In Night City.
But what you do and in what order is also important. Delayed receiving payments from Wakako, one of the game’s first missions. Then, on a core mission, I was able to bring up the missing vortex as part of a completely different conversation. It’s a small thing, but it’s most of the way this world is made to be perfectly realistic and always responsive to V’s actions.
This is not an easy task. This is especially true in a world where decision making and distractions are so dense. Sixteen hours later, I left Night City (reluctantly) and over 30 side quests and gigs cluttered my journal. I spent a lot of time jumping into the core campaign and a little too long listening to each passerby’s conversation. Night City is completely engrossed and completely beautiful.
Cyberpunk 2077 is clearly a big business. The density of the game’s system is proof of that, and to name just a few, we only partially understand the future complexity of weapon loadouts, huge skill trees, perks, or cyber expansions. However, there were some concerns about its scale, Cyberpunk 2077 did not present me with bugs that would break the game, but there were many visual bugs – CDPR is aware of them. I’m saying. I’m hesitant to suggest that everything be fixed by the time I get the full game on December 10th, but I’m trying to forgive a few things in this ambitious and horribly huge game. I will. Unintended habit. This is one hell of the game, the temptation to soak in neon from the first second.
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