What igor’s lab has discovered that the “Frame Generation” feature, originally developed for and intended for Nvidia DLSS 3, can also be activated with AMD FSR 2.1 and Intel XeSS and can be used in games.
Framing analyzed with DLSS, FSR and XeSS
As Igor Wallossek and Fritz Hunter were able to demonstrate with corresponding benchmarks, Nvidia’s “Frame Generation”, which as the backbone of DLSS 3 aims to double or even quintuple the frame rate depending on GPU requirements, is also you can use with competing enhancement technologies such as AMD FSR 2.1 and first generation Intel XeSS, and use them on Nvidia Ada Lovelace. GeForce RTX 4090 (test) and Spider-Man Remastered (test) were used here.
has tried igor’s lab the following oversampling technologies, which worked perfectly, to the surprise of the testers:
- DLSS Frame Generation + DLSS Super Resolution
- DLSS Frame Generation + FidelityFX Super Resolution
- DLSS Framing + Intel Xe Supersampling
According to the obtained results, there are small performance differences between DLSS and FSR in terms of performance with “frame generation” enabled, only Intel XeSS still lags behind the top two dogs. FSR 2.1 came in first place in the ultra performance preset.
The analysis can be seen as a first preview of AMD’s approach to FSR 3.0, which is also set to double the frame rate in 2023. Here, too, with the new “Fluid Motion Frames” it is very likely that interpolated frames will also be used. artificially, the so-called intermediate frames.
Finally, it can be stated: Nvidia’s implementation of “Frame Generation” works with the internal DLSS Super Sampling, but also with AMD FSR and Intel XeSS, which, however, is far behind the established competition, especially in terms of frame times.
In terms of image quality, the three upsampling technologies in Spider-Man Remastered are convincing and only differ in nuances, especially in the default quality.
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