More than three years after its debut on PS4, an alleged background has emerged regarding the development of Detroit: become human. Apparently Sony would have prevented the game from having one of the protagonists android prostitute, according to information shared by Tom Henderson.
According to the well-known leaker, Detroit: Become Human was born from the ashes of another project, called Karma / Solstice Project. It was an open world born after the publication of Beyond: Two Souls and in which Quantic Dream worked for about two years.
Project Karma / Solstice was canceled because Sony wanted the third and final Quantic Dream collaborative game to be based on the well-known Kara demo that the studio introduced in 2012 and because the team was having a lot of trouble creating an open-world game.
Detroit: Become Human initially had four protagonists. Besides Marcus, Kara and Connor there was also a “very busty blonde android prostitute”. Even so, according to Henderson’s statements, this fourth protagonist and some of the scenarios related to him were not entirely to Sony’s liking, which is why it decided to prevent the presence of the character in the game and conclude the collaboration agreement with him as soon as possible. studio for the release of three exclusive PlayStation titles (i.e. Heavy Rain, Beyond: Two Souls, and Detroit: Become Human).
At the moment Quantic Dream could be working on a new project related to the Star Wars franchise and according to some sources it could be much more action than Heavy Rain and Detroit: Become Human.