Various reports have been received since the game first debuted on November 10th. Xbox One , PlayStation 4 , And the PC considers its status to be something that can only be briefly described as a hot mess, a game that completely removes the player from the experience due to minor annoyances such as choppy frame rates. Even the bugs that break it have a small annoyance in terms of glitches.
PC users are also tackling their own difficult problems.by Wccftech Even the RTX 3090 GPU can’t reach an average of 60fps at 4K resolution with maximum graphics settings. When using Nvidia’s proprietary DLSS technology in game performance mode, the RTX 3090 could only run at an average of 57.8fps. Without DLSS, it dropped to the abominable 22fps. This, coupled with the issues players saw across platforms, resulted in a very worrying debut.
In addition, there is already a problem with the game’s special in-game settings, which were designed solely to turn off copyrighted music and protect the Twitch streamer from the possibility of DMCA removal. As a workaround, CD Projekt RED apologizes for the “inconvenience” and advises the streamer to mute the music altogether rather than receiving a deletion. Given that music makes up the bulk of Cyberpunk 2077, this is not a bit of annoyance.
Strangely The Verge We report that the Google Stadia version of the game, which streams through Google’s servers, may be the best way to play the game right now, even if it’s not the latest and greatest PC GPU or console. Cloud gaming looks great in Night City, and The Verge says it “runs smoothly” over Wi-Fi and has had a positive experience.
on PS5 And Xbox series X Despite the fact that the next generation version of the game doesn’t exist technically yet, despite the main list of bugs that keep popping up, the game seems to handle itself fine. Still, these versions have the same issues as the PC version and are rarely Scott-free.
It’s the PlayStation 4 and Xbox One versions that give everyone a pause. Eurogamer The PS4 version has been reported to have lower framerate and texture pop-ins when the screen is busy, and blurry visuals when they look random at low resolutions. This, coupled with T-pose locked characters, lost assets, and random resolution drops, was a bit disappointing to play on the final generation consoles.
The list of frustrations seems to continue, regardless of which platform you choose to play. CD Projekt RED first deployed the first day patch, but it doesn’t seem to alleviate most of the issues. You have to wait for what happens as the days go by and additional problems occur. CDPR will have to keep pushing additional fixes as cyberpunk launches.
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